12/28/2023 0 Comments Reddit final fantasy vii remake![]() The development team considered the concept of “time” to be part of the game design, to give players a sense of immersion. So, in Remake, we added some narrative elements that prompt the players to stay in the area after the Sector 7 plate falls down, in order to provide a more realistic sense of time and by having players then progress in the story to head to the Shinra Building the following day, this would allow them to feel the passage of time from morning to evening. One interesting concept I wanted to share – in the original, the story from the Wall Market to the Shinra Building all take place over one night, but when we tried to depict that in Remake, we felt that we were spending too much time during the night from a gameplay perspective, so much so, that having all this happen over one night interfered with that sense of immersion. So, it was a big goal for us to adjust and supplement the story for those areas in the game, while adjusting the visuals to be enjoyable as a form of modern-day entertainment, but I think the results are all extremely worth it. Narrative that made sense within the limitations of the technology in the original would have seemed awkward (or interfere with immersion) if depicted using modern-day graphics. Naoki Hamaguchi (Co-director, Final Fantasy VII Remake): With the advancements in technology, the ability to depict a range of character expressions has increased. Nerdist: What was the biggest challenge in remaking a game of Final Fantasy VII’s size and scope, especially given the leaps and bounds in technology since 1997? By providing young gamers with a new and improved Final Fantasy VII Remake, I am hoping this will become a title that will continue to be beloved in the coming decades. The ever-popular Cloud Strife took first place in the Final Fantasy poll, but the only way for younger players to find out about his origins, should their interest be piqued, was through the original game with graphics from the classic PlayStation era. ![]() Yoshinori Kitase (Producer, Final Fantasy VII Remake): One of the reasons was due to many fans (including the media!) who wanted a remake, but largely it was because I, myself, wanted to see the world of Final Fantasy VII re-imagined using the latest cutting-edge technology.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |